Exploring Fallout, Gaming’s Most Unexpected Television Success
The post-apocalyptic TV series is back to its platform, and it's accurate to state that viewers were delightfully shocked by the excellence of its first season. By portraying the atomic-age, nuclear-ravaged United States through the lenses of three separate characters, it succeeded in capturing different facets of the player's adventure.
We followed vault-dweller Lucy, attempting to act with integrity and finding that the ruined world made that incredibly hard; Max, the Brotherhood of Steel rookie, who starts doubting his cult's leadership and unleashes significant chaos in powered exoskeleton; and Walton Goggins's character, a breakout character who has completely shed any ethical bearings out in the contaminated badlands.
Building Anticipation for Season Two
The debut season's ending revealed key information about those responsible for the atomic conflict that condemned a society in subterranean shelters for hundreds of years. It also raised plenty of questions unresolved for the second season – and, on this occasion, anticipations are much greater.
“We’ll take ‘not terrible’ – we should print that on merchandise,” remarks one of the series creators.
“Heading into the initial season, everyone’s like, ‘Just don't mess it up’,” adds Todd Howard. “We are ecstatic with the reception to the show, so now people are arriving with more excitement and new expectations.”
The Mojave Beckons for Season Two
The second season is taking place in New Vegas, the location of the 2010’s game Fallout: New Vegas, which is often praised for having the best writing and personalities in the series, even if it was technically flawed at launch.
“It’s more of a desert vibe, a Mojave vibe, that’s so essential to that game,” notes Nolan. “That parched, blasted-out iconic highway feeling of the game is so much rewarding to incorporate into the show.”
In the show's timeline, a long time has elapsed since the events of the New Vegas game by the time the characters make their way there. Yet, the creators suggest that it will honor the player’s journey.
The Importance of Physical Sets
The Fallout TV series is distinguished by its physical authenticity – its creators insisted on physical models and sets were fabricated, mirroring the cobbled-together nature of the outposts in the games.
“As a sci-fi fan, so many series I watch, I’m conscious that they’re all filmed against a green screen,” observes another of the showrunners. “The key objective of an adaptation, especially of a interactive medium, is to appear as if it’s authentic.”
Indeed, pretty much every element you see on-screen is physical, including the notoriously frightening radioactive creatures known as Deathclaws. In the show, they are created using practical effects, and were by all accounts quite terrifying up close.
A Labor of Love
The Fallout series succeeds because it is crafted by skilled directors who are also longtime fans, with the help of the visionaries behind the video games. This mutual respect for the universe is clear in the end result.
The new batch of episodes is being released on a episode-by-episode basis rather than as a binge-able batch, marking a change from the first season. This schedule will allow for a altered viewing experience, a dynamic the team themselves are eager to witness.
“It's richer, it’s bigger, it’s more humorous, it has a lot of revelations,” promises Howard. “I’m looking forward to seeing what people think.”